![]() Unity’s UV generation procedure has changed. If you use custom time values from script to simulate your robots, then you need to manually correct these values. This catches most cases where robots are simulated based on the project set Time value. When you upgrade a project, Unity automatically divides the relevant values by the Time.fixedDeltaTime set in the ProjectSettings > Time page to avoid the incorrect configuration. There are checks for when you open an older project. ![]() If you have already adapted to the use of this value as an impulse, when you upgrade, your values for forceLimit in your Articulation Drive in the Articulation Body component will be incorrect by a large scale. This made the force limit dependent on the fixedDeltaTime value. The Articulation Drive forceLimit feature was used previously as an impulse limit instead of a force limit. ![]() Navigation and Pathfinding is moving from the Unity core to the AI Navigation packageĪrticulation Drive forceLimit property now accepts force input instead of impulse.Unity’s default Gradle templates have changed.Minimum Bounces isn’t available in the Lighting window.Enlighten Baked Global Illumination is deprecated.Unity lets you choose from pre-built render pipelines, or write your own. Render pipelines A series of operations that take the contents of a Scene, and displays them on a screen.The Physical Keys option in Input Managed is enabled by default.UI Toolkit Numeric and Compound fields are available at runtime.Change to GradientField in the UI Toolkit.Articulation Drive forceLimit property now accepts force input instead of impulse.This page lists changes in Unity 2022 LTS version which might affect existing projects when you upgrade them from a 2021 version to 2022 LTS.
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